Item: Griffon Cane
A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself.
Trait Effects
Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Fighting Stick | - | Uncommon | 1d6 |
| Greatclub | - | Common | 1d10 |
| Khakkhara | - | Uncommon | 1d6 |
| Macuahuitl | - | Uncommon | 1d8 |
| Nunchaku | - | Uncommon | 1d6 |
| Worldringer | 5 | Uncommon | 1d6 |
| Chatterer of Follies | 6 | Uncommon | 1d6 |
| Conflagration Club | 6 | Common | 1d10 |
| Kinetic Club | 7 | Uncommon | 1d10 |
| Deflecting Branch | 14 | Uncommon | 1d10 |
| Worldringer (Greater) | 14 | Uncommon | 1d6 |
| Gearblade | 17 | Rare | 1d10 |
| Bo Staff | - | Common | 1d8 |
| Boomerang | - | Uncommon | 1d6 |
| Cruuk | - | Common | 1d6 |
| Exquisite Sword Cane Sheath | - | Common | 1d4 |
| Gaff | - | Common | 1d6 |
| Leiomano | - | Uncommon | 1d6 |
| Probing Cane | - | Common | 1d6 |
| Reinforced Stock | - | Common | 1d4 |