Item: Greatclub
While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Conflagration Club | 6 | Common | 1d10 |
| Kinetic Club | 7 | Uncommon | 1d10 |
| Deflecting Branch | 14 | Uncommon | 1d10 |
| Gearblade | 17 | Rare | 1d10 |
| Fighting Stick | 0 | Uncommon | 1d6 |
| Cruuk | 0 | Common | 1d6 |
| Griffon Cane | 0 | Common | 1d6 |
| Khakkhara | 0 | Uncommon | 1d6 |
| Macuahuitl | 0 | Uncommon | 1d8 |
| Nunchaku | 0 | Uncommon | 1d6 |
| Tetsubo | 0 | Uncommon | 1d10 |
| Worldringer | 5 | Uncommon | 1d6 |
| Chatterer of Follies | 6 | Uncommon | 1d6 |
| Worldringer (Greater) | 14 | Uncommon | 1d6 |
| Bo Staff | 0 | Common | 1d8 |
| Boomerang | 0 | Uncommon | 1d6 |
| Exquisite Sword Cane Sheath | 0 | Common | 1d4 |
| Gaff | 0 | Common | 1d6 |
| Leiomano | 0 | Uncommon | 1d6 |
| Probing Cane | 0 | Common | 1d6 |