Item: Sorshen's Sinuous Guisarme
Perception +37; precise vision 300 feet, imprecise hearing 300 feet, darkvision
Communication telepathy (Aklo, Azlanti, Chthonian, and Thassilonian)
Skills Arcana [[/gmr 1d20+43 #Arcana]]{+43}, Occultism [[/gmr 1d20+38 #Occultism]]{+38}, Society [[/gmr 1d20+36 #Society]]{+36}
Int +6, Wis +6, Cha +8
Will [[/gmr 1d20+37 #Will]]{+37}
Sorshen's Sinuous Guisarme is a +4 mythic striking keen quickstrike shifting spell reservoir high-grade dawnsilver guisarme. The weapon's unique double-bladed design combined with her magical nature grants her the twin weapon trait. Her spell reservoir rune typically contains blindness. Her power and intelligence are derived from a magical gemstone containing 13 of Sorshen's dreams, all so outlandish or salacious that most would consider them to be nightmares—although these dreams have been transforming into less horrific visions as Sorshen's changing philosophies continue to influence her weapon. The guisarme can use 3 actions per turn, acting on her wielder's turn. These actions don't count against her wielder's.
Activate—Arcane Shift F (concentrate)
Frequency once per day
Trigger You activate the guisarme's shifting rune to Shift Weapon
Effect The guisarme transforms into a Staff Of Control (Major) with 10 charges. If you spend 1 Mythic Point when you Cast a Spell from this staff and expend 10 charges, the spell is heightened to 10th rank, and its save DC and attack rolls are calculated at mythic proficiency. While in major staff of control form, none of the guisarme's weapon runes are active, nor can she Impose Will, but she remains a high-grade dawnsilver item and retains her intelligence—she can use her actions to Cast a Spell from the staff but can't spend Mythic Points to heighten spells to 10th rank. She automatically reverts to guisarme form once all her charges are expended or if you command the staff to revert to guisarme form by using Shift Weapon again.
Activate—Impose Will 2 Cast a Spell
Frequency once per day per spell
Effect Sorshen's Sinuous Guisarme casts one of the following spells, heightened to 10th rank, to your specifications: Charm (DC 45), Flicker, or Subconscious Suggestion (DC 45). The guisarme can use this activation. If you use this activation and spend 1 Mythic Point, the save DC for the spell increases to DC 50.
Destruction Sorshen's Sinuous Guisarme can be destroyed if it's hurled under the crushing feet of the Oliphaunt of Jandelay, but only if there's no current runelord of lust living in the world. Note that when Sorshen took on the mantle of ruler of New Thassilon, she abandoned her role as runelord of lust, so at this time, half of this destruction requirement is already fulfilled. Of course, a PC who decides to toss this weapon under the Oliphaunt's feet during the course of this adventure will likely disappoint—or perhaps even enrage—Queen Sorshen, who might seek retaliation in the future.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Polearm: Move the target 5 feet in a direction of your choice. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Hell's Judgment | 16 | Uncommon | 1d10 |
| Guisarme | - | Common | 1d10 |
| Whisperer of Souls | 28 | Unique | 1d8 |
| Reaper's Toll | 15 | Uncommon | 1d10 |
| Rod of Razors | 15 | Rare | 1d10 |
| Frost Fair Yanyuedao | 14 | Unique | 1d8 |
| Glaive of the Artist | 14 | Uncommon | 1d8 |
| Songbird's Brush | 14 | Rare | 1d8 |
| Vampiric Scythe | 13 | Uncommon | 1d10 |
| Gravedigger's Call | 12 | Common | 1d8 |
| Grisly Scythe | 9 | Rare | 1d10 |
| Reaper's Sigh | 7 | Unique | 1d10 |
| Lifebloom | 6 | Unique | 1d8 |
| Fauchard | - | Common | 1d8 |
| Horsechopper | - | Uncommon | 1d8 |
| Ovinrbaane | 20 | Unique | 1d6 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 |
| Staff of Sun Wukong | 20 | Unique | 1d8 |
| Wintershot (Heroic) | 20 | Unique | 1d6 |
| Torag's Silver Anvil | 18 | Uncommon | 1d8 |