Item: Reaper's Toll

TypeWeapon
Level15
Rarity
Uncommon
Base ItemScythe
CategoryMartial
GroupPolearm
Damage1d10 slashing
Price6500 gp
UsageHeld in two hands

This +2 greater striking decaying scythe is deathly cold to the touch and exudes an unmistakable aura of menace. As long as you carry this weapon, your presence repels and noticeably unnerves most animals, causing them to avoid you if possible and react to you with a starting attitude one step worse than normal if made to interact with you directly. The one exception is vermin who scavenge corpses; they appear around you with greater frequency. Small mundane plants, such as grass or flowers, wilt and die after spending 24 hours in close proximity to a reaper's toll, crumbling to dust 24 hours after that.


Activate—Reaper's Claim r

Frequency once per day

Trigger A creature within 30 feet is reduced to 0 Hit Points

Effect Make a melee Strike with reaper's toll as though you were in the space of the triggering creature. If your Strike hits, you gain temporary Hit Points equal to half the damage dealt, which last for 1 minute.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Polearm: Move the target 5 feet in a direction of your choice. This is forced movement.


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