Item: Reaper's Sigh

TypeWeapon
Level7
Rarity
Unique
Base ItemScythe
CategoryMartial
GroupPolearm
Damage1d10 slashing
Price-
UsageHeld in two hands
PublicationPathfinder Player Core

Aspects: death


This +1 wounding striking scythe is a weapon of intricately embellished blackened metals and polished surfaces. It was originally intended to venerate Urgathoa in her role as the herald of autumn in pre-Taldor Isger but has recently found more malevolent meaning. With the scythe in her hands, Urgathoa was said to cull the harvest for feast to usher in the cold, bleak winters. As Urgathoa's legends took a darker tone, the scythe's own legend was reclaimed to venerate Erastil and Pharasma as part of the holiday for which it now claims a name.


Minor Gifts: death gaze, living death

Major Gifts: pierce the veil, tide of death

Grand Gift: grim specter


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Relic: _Nethys note: this trait has not been defined, but has been used for relic seeds and set relics._

Trip: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood. These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Polearm: Move the target 5 feet in a direction of your choice. This is forced movement.


Related Items

NameLevelRarityDamage
Grisly Scythe9Rare1d10
Vampiric Scythe13Uncommon1d10
Reaper's Toll15Uncommon1d10
Hundred-Moth Caress8Common1d10
Scythe-Common1d10
Bloodgorger Scythe7Uncommon1d10
Lifebloom6Unique1d8
Hell's Judgment16Uncommon1d10
Sorshen's Sinuous Guisarme23Unique1d10
Gut-Ripper7Unique1d10
Gravedigger's Call12Common1d8
Fauchard-Common1d8
Glaive of the Artist14Uncommon1d8
Guisarme-Common1d10
Horsechopper-Uncommon1d8
Songbird's Brush14Rare1d8
Rod of Razors15Rare1d10
Branch of the Great Sugi7Rare1d4
Slime Whip7Uncommon1d4
Splithead Bow7Uncommon1d8