Item: Bow of Sun Slaying
The Bow of Sun Slaying is a +3 major striking greater frost composite shortbow constructed out of wood, horn, and sinew. It bears carvings of a long-forgotten demigod who legends say possessed the ability to destroy the sun with a single arrow.
Activate—Darkness for My Foes 1 (concentrate)
Frequency once per day
Requirements Your last action was a successful Strike against your foe with this weapon
Effect You whisper, "Darkness for my foes," and the target of your last attack takes @Damage[(10d6)[cold],(10d6)[spirit]] damage (DC 45 Basic Will save).
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Wintershot (Heroic) | 20 | Unique | 1d6 |
| Sky-Piercing Bow | 19 | Rare | 1d6 |
| Singing Shortbow (Greater) | 18 | Common | 1d6 |
| Godsbreath Bow | 15 | Rare | 1d6 |
| Wintershot | 15 | Unique | 1d6 |
| Singing Shortbow | 14 | Common | 1d6 |
| Dragonfire Halfbow | 12 | Uncommon | 1d6 |
| Composite Shortbow | 1 | Common | 1d6 |
| Mammoth Bow | 12 | Unique | 1d8 |
| Oathbow | 11 | Common | 1d8 |
| Composite Longbow | 1 | Common | 1d8 |
| Hunter's Anthem | 11 | Common | 1d8 |
| Splithead Bow | 7 | Uncommon | 1d8 |
| Horselord's Longbow | 6 | Uncommon | 1d8 |
| Dazzling Shortbow | 5 | Uncommon | 1d6 |
| Hunter's Bow | 3 | Common | 1d6 |
| Gakgung | - | Common | 1d6 |
| Longbow | - | Common | 1d8 |
| Mikazuki | - | Uncommon | 1d6 |
| Shortbow | - | Common | 1d6 |