Item: Hunter's Anthem
This +2 striking longbow is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the Hunt Prey class feature, the weapon gains the Thundering rune on Strikes against your prey.
Activate—Song of the Bow 2 (concentration)
Frequency once per day
Effect You shoot an arrow thrumming with the song of the bow. Make a Strike with the bow that deals damage as normal. As long as the Strike isn't a critical failure, the arrow explodes in a 20-foot emanation around your target, dealing 5d10 sonic damage to creatures in the area, including the target, with a DC 28 Basic Fortitude. Any creature that critically fails is Deafened for 1 minute. If any creature in the area is Undetected or Unnoticed by you, you learn its location, making it Hidden to you instead.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Volley: This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Oathbow | 11 | Common | 1300 gp | 1d8 |
| Splithead Bow | 7 | Uncommon | 360 gp | 1d8 |
| Horselord's Longbow | 6 | Uncommon | 250 gp | 1d8 |
| Longbow | - | Common | 6 gp | 1d8 |
| Composite Longbow | 1 | Common | 20 gp | 1d8 |
| Dragonfire Halfbow | 12 | Uncommon | 1800 gp | 1d6 |
| Mammoth Bow | 12 | Unique | 2000 gp | 1d8 |
| Singing Shortbow | 14 | Common | 4500 gp | 1d6 |
| Godsbreath Bow | 15 | Rare | 6500 gp | 1d6 |
| Wintershot | 15 | Unique | 6500 gp | 1d6 |
| Dazzling Shortbow | 5 | Uncommon | 160 gp | 1d6 |
| Singing Shortbow (Greater) | 18 | Common | 22500 gp | 1d6 |
| Hunter's Bow | 3 | Common | 60 gp | 1d6 |
| Sky-Piercing Bow | 19 | Rare | 40000 gp | 1d6 |
| Bow of Sun Slaying | 20 | Unique | - | 1d6 |
| Wintershot (Heroic) | 20 | Unique | - | 1d6 |
| Composite Shortbow | 1 | Common | 14 gp | 1d6 |
| Shortbow | - | Common | 3 gp | 1d6 |
| Bow Staff | - | Uncommon | 8 gp | 1d6 |
| Crescent Cross | - | Uncommon | 4 gp | 1d6 |