Item: Singing Shortbow
Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note.
Activate—Harmonic Shot 2 (auditory, concentrate)
Frequency once per hour
Effect You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a Strike with the singing shortbow. If it hits, the bow generates a magical effect determined by the note you produced, which has the traits indicated in parentheses. This affects every creature in a 10-foot emanation from the creature you hit. As normal for an emanation, you choose whether the creature you hit is affected.
Song of Soothing (emotion, healing, mental) Each creature regains 3d10 Hit Points and gains a +1 status bonus to saves against mental effects for 1 minute. Effect: Song Of Soothing
Song of Suffering (sonic) Each creature takes 3d10 sonic damage with a DC 31 Basic Fortitude save.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Wintershot | 15 | Unique | 6500 gp | 1d6 |
| Dragonfire Halfbow | 12 | Uncommon | 1800 gp | 1d6 |
| Singing Shortbow (Greater) | 18 | Common | 22500 gp | 1d6 |
| Sky-Piercing Bow | 19 | Rare | 40000 gp | 1d6 |
| Wintershot (Heroic) | 20 | Unique | - | 1d6 |
| Godsbreath Bow | 15 | Rare | 6500 gp | 1d6 |
| Bow of Sun Slaying | 20 | Unique | - | 1d6 |
| Composite Shortbow | 1 | Common | 14 gp | 1d6 |
| Mammoth Bow | 12 | Unique | 2000 gp | 1d8 |
| Oathbow | 11 | Common | 1300 gp | 1d8 |
| Splithead Bow | 7 | Uncommon | 360 gp | 1d8 |
| Horselord's Longbow | 6 | Uncommon | 250 gp | 1d8 |
| Dazzling Shortbow | 5 | Uncommon | 160 gp | 1d6 |
| Hunter's Bow | 3 | Common | 60 gp | 1d6 |
| Composite Longbow | 1 | Common | 20 gp | 1d8 |
| Hunter's Anthem | 11 | Common | 1300 gp | 1d8 |
| Gakgung | - | Common | 2 gp | 1d6 |
| Longbow | - | Common | 6 gp | 1d8 |
| Mikazuki | - | Uncommon | 8 gp | 1d6 |
| Shortbow | - | Common | 3 gp | 1d6 |