Item: Godsbreath Bow
This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage.
Activate 2 command
Frequency once per day
Effect You make a ranged Strike. On a hit, a vortex of air trails the arrow as it travels. When the arrow strikes its target, the vortex expands to a 30-foot radius from its point of impact. The arrow deals an additional 1d8 bludgeoning damage against its target. For the next 3 minutes, any physical ranged attacks that would strike a target within the vortex deal an additional 1d8 bludgeoning damage. The vortex is difficult terrain, and creatures attempting to fly through the vortex using a move action must attempt a DC 34 Fortitude save, losing its move action on a failed save. Any gases within the vortex are cleared by the winds.
Trait Effects
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it becomes stuck to that surface by the missile. The target is immobilized until it succeeds at an Interact action and a DC 10 Athletics check to pull the missile free. The target doesn't become stuck if it is incorporeal, liquid, or could otherwise escape without effort.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Wintershot | 15 | Unique | 1d6 |
| Singing Shortbow | 14 | Common | 1d6 |
| Dragonfire Halfbow | 12 | Uncommon | 1d6 |
| Singing Shortbow (Greater) | 18 | Common | 1d6 |
| Sky-Piercing Bow | 19 | Rare | 1d6 |
| Bow of Sun Slaying | 20 | Unique | 1d6 |
| Wintershot (Heroic) | 20 | Unique | 1d6 |
| Composite Shortbow | 1 | Common | 1d6 |
| Mammoth Bow | 12 | Unique | 1d8 |
| Oathbow | 11 | Common | 1d8 |
| Composite Longbow | 1 | Common | 1d8 |
| Hunter's Anthem | 11 | Common | 1d8 |
| Splithead Bow | 7 | Uncommon | 1d8 |
| Horselord's Longbow | 6 | Uncommon | 1d8 |
| Dazzling Shortbow | 5 | Uncommon | 1d6 |
| Hunter's Bow | 3 | Common | 1d6 |
| Gakgung | - | Common | 1d6 |
| Longbow | - | Common | 1d8 |
| Mikazuki | - | Uncommon | 1d6 |
| Shortbow | - | Common | 1d6 |