Item: Clear Cutter's Axe
Wielded by wealthy Taldan knights against the Goroth Lodge, this +1 striking returning hatchet has an axe head resembling a roaring lion's head.
Activate—Slash and Burn R (manipulate)
Trigger You critically succeed at a Strike against a plant
Effect The weapon's etchings pulse with green energy, as it tears through bark, leaf, and wood. The clear cutter's axe deals an additional 1d10 persistent,fire damage to the plant.
Activate—Mow Down 2 (manipulate)
Frequency once per day
Effect You hurl the axe horizontally, sending it flying through the air in a wild, whirling cyclone. The axe flies in a 30-foot emanation around you, eliminating all non-magical undergrowth and any resulting difficult terrain, cover, and concealment in area. It attempts to counteract one magical effect that affects a plant in the area (counteract +20). Plant creatures in the area take 5d6 slashing damage (DC 25 Basic Reflex save). As the axe finishes its circuit, it returns to your hand.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This damage isn't doubled, and no bonuses or other additional dice apply.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Hatchet | - | Common | 1d6 |
| Hand Adze | - | Common | 1d4 |
| Buzzsaw Axe | 11 | Common | 1d8 |
| Carver-cutter | 11 | Common | 1d8 |
| Lumber Lord's Axe | 11 | Uncommon | 1d8 |
| Man-Feller | 7 | Unique | 1d8 |
| Ulfen Shieldbreaker | 6 | Uncommon | 1d8 |
| Carver-cutter (Greater) | 13 | Common | 1d8 |
| Buzzsaw Axe (Greater) | 15 | Common | 1d8 |
| Carver-cutter (Major) | 15 | Uncommon | 1d8 |
| Retribution Axe | 3 | Common | 1d12 |
| Kithrender | 16 | Rare | 1d12 |
| Carver-cutter (True) | 18 | Uncommon | 1d8 |
| Buzzsaw Axe (Major) | 20 | Common | 1d8 |
| Adze | - | Common | 1d10 |
| Battle Axe | - | Common | 1d8 |
| Battle Saddle | - | Common | 1d8 |
| Boarding Axe | - | Uncommon | 1d6 |
| Greataxe | - | Common | 1d12 |
| Panabas | - | Common | 1d6 |