Item: Clear Cutter's Axe

TypeWeapon
Level9
Rarity
Rare
Base ItemHatchet
CategoryMartial
GroupAxe
Damage1d6 slashing
Price600 gp
UsageHeld in one hand

Wielded by wealthy Taldan knights against the Goroth Lodge, this +1 striking returning hatchet has an axe head resembling a roaring lion's head.


Activate—Slash and Burn r (manipulate)

Trigger You critically succeed at a Strike against a plant

Effect The weapon's etchings pulse with green energy, as it tears through bark, leaf, and wood. The clear cutter's axe deals an additional 1d10 persistent,fire damage to the plant.


Activate—Mow Down 2 (manipulate)

Frequency once per day

Effect You hurl the axe horizontally, sending it flying through the air in a wild, whirling cyclone. The axe flies in a @Template[emanation|distance:30] around you, eliminating all non-magical undergrowth and any resulting difficult terrain, cover, and concealment in area. It attempts to counteract one magical effect that affects a plant in the area (counteract [[/r 1d20+20 #Counteract]]{+20}). Plant creatures in the area take 5d6 slashing damage (DC 25 Basic Reflex save). As the axe finishes its circuit, it returns to your hand.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This damage isn't doubled, and no bonuses or other additional dice apply.


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