Item: Buzzsaw Axe (Major)

TypeWeapon
Level20
Rarity
Common
Base ItemBattle Axe
CategoryMartial
GroupAxe
Damage1d8 slashing
Price65000 gp
UsageHeld in one hand
PublicationPathfinder Secrets of Magic

With an aerodynamic cutting edge and a curved handle, this +3 major striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +4 circumstance bonus to the damage roll.


Activate 2 command, Interact

Frequency once per hour


Effect You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a 120-foot line must succeed at a DC 43 Basic Reflex save or take damage equal to the weapon's melee damage, including your Strength modifier.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This damage isn't doubled, and no bonuses or other additional dice apply.


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