Item: Ulfen Shieldbreaker

TypeWeapon
Level6
Rarity
Uncommon
Base ItemBattle Axe
CategoryMartial
GroupAxe
Damage1d8 slashing
Price250 gp
UsageHeld in one hand

The axe and shield are signature weapons of war and powerful cultural symbols for the Ulfen people. Duels among Ulfen warriors that don't end in death are traditionally called when one of the combatants' shield shatters, leading experienced warriors to take as much pride in the resilience of their shields as the sharpness of their axes. This has led to something of an ongoing rivalry between Ulfen armorers seeking to craft unbreakable shields and those seeking to forge unstoppable weapons, with this distinctively bearded +1 striking battle axe representing the current pinnacle of the latter group's craft.

When you damage a raised shield with an Ulfen shieldbreaker, your attack ignores the shield's first 3 points of Hardness. If the damage is not fully mitigated by any remaining Hardness, the shield takes an additional 1d6 slashing damage from the attack. This damage ignores all Hardness.


Activate—Battering Blow f

Trigger Your melee Strike with the Ulfen shieldbreaker reduces an enemy's shield below its Broken Threshold

Effect The force of your blow threatens to knock your opponent to the ground. Attempt an Athletics check to Trip the target of the triggering attack. If your attack was powerful enough to destroy the shield outright, you gain a +2 circumstance bonus to the roll.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This damage isn't doubled, and no bonuses or other additional dice apply.


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