Item: Dragontooth Leiomano

TypeWeapon
Level13
Rarity
Common
Base ItemLeiomano
CategoryMartial
GroupClub
Damage1d6 slashing
Price3000 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)Remaster

Dragon teeth line the edges of this +2 greater striking leiomano. The leiomano deals an additional 1d6 damage of a type determined by the tradition of the dragon from which the teeth were taken: force for arcane, spirit for divine, mental for occult, or fire for primal. The weapon also gains the relevant trait (for instance, fire for a club made with teeth taken from an adamantine dragon).

Activate 2 (magical, manipulate)

Frequency once per minute


Effect You swing the leiomano, sending several of the dragon teeth shooting through the air on jets of energy. The dragon teeth deal 3d6 piercing damage and 3d6 damage of the damage type corresponding to the dragon's tradition in a 15-foot cone (DC 29 Basic Reflex save). The teeth hunt down their targets, correcting their flight in midair, which reduces any circumstance bonus from cover by 2.


Craft Requirements The initial raw materials must include teeth from a dragon.


Trait Effects

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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