Item: Sky Hammer

TypeWeapon
Level20
Rarity
Rare
Base ItemWarhammer
CategoryMartial
GroupHammer
Damage1d8 bludgeoning
Price70000 gp
UsageHeld in one hand
PublicationPathfinder GM Core

The sturdy head of this +3 major striking Flaming Shock orichalcum warhammer is shaped like a blazing comet.

Activate—Comet Fall R (concentration)

Trigger Your attack roll with the sky hammer is a critical success


Effect A 6th-rank arcane Fireball spell explodes, centered on the sky hammer. The spell DC is 45. You are immune to the fireball's effect, though your allies are not.


Craft Requirements Supply a casting of fireball (6th rank), and the initial raw materials must include 12,375 gp of orichalcum.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.


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