Item: Maul
Mauls are massive warhammers that must be swung with two hands.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Catoblepas Maul | 13 | Uncommon | 1d12 |
| Jistkan Colossus Crusher | 15 | Rare | 1d12 |
| Temperbrand | 20 | Unique | 1d12 |
| Earthbreaker | 0 | Common | 1d6 |
| Warhammer | 0 | Common | 1d8 |
| Storm Hammer | 3 | Common | 1d8 |
| Faultline Hammer | 6 | Uncommon | 1d6 |
| Dwarven Thrower | 13 | Common | 1d8 |
| Blessed Reformer | 14 | Uncommon | 1d8 |
| Draddeth's Edge | 16 | Unique | 1d8 |
| Sky Hammer | 20 | Rare | 1d8 |
| Gnome Hooked Hammer | 0 | Uncommon | 1d6 |
| Light Hammer | 0 | Common | 1d6 |
| Long Hammer | 0 | Common | 1d8 |
| Orc Skewermaul | 0 | Uncommon | 1d6 |
| Metronomic Hammer | 5 | Uncommon | 1d6 |
| Cayden's Tankard | 25 | Unique | 1d6 |
| Bec de Corbin | 0 | Common | 1d8 |
| Cruuk | 0 | Common | 1d6 |
| Fighting Stick | 0 | Uncommon | 1d6 |