Item: Storm Hammer

TypeWeapon
Level3
Rarity
Common
Base ItemWarhammer
CategoryMartial
GroupHammer
Damage1d8 bludgeoning
Price60 gp
UsageHeld in one hand

Sparks of crackling electricity arc from this +1 magic warhammer, and the head thrums with distant thunder. Any hit with this hammer deals 1 electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.

Electrify A (concentrate) Until the end of your turn, the hammer deals 1d6 electricity damage instead of just 1. After you use this action, you can't use it again for 10 minutes.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.


Related Items

NameLevelRarityDamage
Dwarven Thrower13Common1d8
Sky Hammer20Rare1d8
Warhammer0Common1d8
Blessed Reformer14Uncommon1d8
Draddeth's Edge16Unique1d8
Faultline Hammer6Uncommon1d6
Catoblepas Maul13Uncommon1d12
Jistkan Colossus Crusher15Rare1d12
Temperbrand20Unique1d12
Earthbreaker0Common1d6
Maul0Common1d12
Metronomic Hammer5Uncommon1d6
Chatterer of Follies6Uncommon1d6
Conflagration Club6Common1d10
Gnome Hooked Hammer0Uncommon1d6
Light Hammer0Common1d6
Long Hammer0Common1d8
Orc Skewermaul0Uncommon1d6
Kinetic Club7Uncommon1d10
Four-Ways Dogslicer12Uncommon1d6