Item: Orc Skewermaul

TypeWeapon
Level0
Rarity
Uncommon
CategoryMartial
GroupHammer
Damage1d6 bludgeoning
Price2 gp
UsageHeld in one hand
PublicationPathfinder #207: The Resurrection Flood

As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves' heavily armored infantry charges. Surviving orcs developed a response: a weapon that combines a spear and maul to crush heavy armor and skewer charging foes. Although rarely seen today, the weapon is remarkably effective in the right situation.


Trait Effects

Brace: A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.

Orc: A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.

Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.

Versatile: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.


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