Item: Metronomic Hammer

TypeWeapon
Level5
Rarity
Uncommon
CategoryMartial
GroupHammer
Damage1d6 bludgeoning
Price160 gp
UsageHeld in one hand

A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer. Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship.


Activate r envision

Trigger You attempt to Trip a creature with the metronomic hammer


Effect By timing the sweeping arcs of your Trip attempt to the built-in metronome of a metronomic hammer, you gain a +1 item bonus to your Athletics check to Trip the target. This item bonus increases by 1 with every subsequent Trip attempt you make with the metronomic hammer against the same target this turn, to a maximum of +3 on your third Trip. The bonus resets to +1 if you successfully Trip the target, if you critically fail to Trip the target, or if your turn ends.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.


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