Item: Jistkan Colossus Crusher
This +2 greater striking maul is a marvel of magical and mechanical engineering, designed thousands of years ago by the mages of the Jistka Imperium for the express purpose of disabling any of the Imperium's countless magical constructs and automatons that might turn against their creators. When you damage a construct with a Strike from the Jistkan colossus crusher, you deal an additional 1d6 persistent force damage. Additionally, whenever you critically hit a construct with this weapon, the Jistkan colossus crusher briefly disrupts the magical energy signature animating the construct; it must succeed a DC 35 Fortitude save or become Stunned 1.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Catoblepas Maul | 13 | Uncommon | 1d12 |
| Temperbrand | 20 | Unique | 1d12 |
| Maul | - | Common | 1d12 |
| Dwarven Thrower | 13 | Common | 1d8 |
| Sky Hammer | 20 | Rare | 1d8 |
| Faultline Hammer | 6 | Uncommon | 1d6 |
| Storm Hammer | 3 | Common | 1d8 |
| Blessed Reformer | 14 | Uncommon | 1d8 |
| Draddeth's Edge | 16 | Unique | 1d8 |
| Earthbreaker | - | Common | 1d6 |
| Warhammer | - | Common | 1d8 |
| Deflecting Branch | 14 | Uncommon | 1d10 |
| Kinetic Club | 7 | Uncommon | 1d10 |
| Chatterer of Follies | 6 | Uncommon | 1d6 |
| Conflagration Club | 6 | Common | 1d10 |
| Cayden's Tankard | 25 | Unique | 1d6 |
| Metronomic Hammer | 5 | Uncommon | 1d6 |
| Gnome Hooked Hammer | - | Uncommon | 1d6 |
| Light Hammer | - | Common | 1d6 |
| Long Hammer | - | Common | 1d8 |