Item: Glacier Hammer

TypeWeapon
Level3
Rarity
Common
Traits
Base ItemMaul
CategoryMartial
GroupHammer
Damage1d12 bludgeoning
Price60 gp
UsageHeld in two hands
PublicationPathfinder Beginner Box: Secrets of the Unlit StarRemaster

Frost covers the head of this +1 magic maul. Any hit with this maul deals 1 extra cold damage. You can use a special action to transform the frost into giant icicles.


Activate—Grow Icicles 1 (concentrate)

Effect Until the end of your turn, the maul deals 1d6 extra cold damage instead of just 1. After you activate the glacier hammer, you can't activate it again for 10 minutes.


Trait Effects

Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.


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