Item: Mattock of the Titans

TypeWeapon
Level19
Rarity
Uncommon
Base ItemGreatpick
CategoryMartial
GroupPick
Damage1d10 piercing
Price36000 gp
UsageHeld in two hands
PublicationPathfinder Core RulebookLegacy

This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you're a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you're a Large barbarian with the giant instinct or are a Huge creature. When it's used as a weapon, the mattock of the titans has the statistics of a +3 greater striking Keen adamantine greatpick.

While you're wielding the mattock of the titans, you gain a +3 item bonus to Athletics checks. You can use it to loosen or push soft earth at a rate of 1 minute per 5-foot cube or smash through solid stone at the rate of 5 minutes per 5-foot-cube.

Activate 2 Interact

Frequency once per day


Effect You dig furiously with the mattock to non-magically replicate the effects of an Earthquake spell.


Craft Requirements You are a titan, and the initial raw materials must include 8,100 gp of adamantine.


Trait Effects

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Pick: The target takes 2 additional damage per weapon damage die.


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