Item: Tentacle Cannon
A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.
Activate—Grasping Deep Shot 2 (manipulate)
Effect You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to Grapple with a [[/r 1d20+13 #grapple check]]{+13} bonus. It can attempt to Grapple any creature, regardless of size. On a success, the tentacle pulls the creature up to 10 feet directly towards you, until it's in a square adjacent to you.
Activate—Unrelenting Grasp 1 Interact
Requirements The tentacle cannon has a creature Grabbed
Effect You continue to keep the tentacle cannon's hold on one creature it has grabbed. Attempt another check to Grapple the creature with a [[/r 1d20+13 #grapple check]]{+13} bonus.
Activate—Ink Spray 2 Interact
Frequency once per hour
Effect The cannon fires a spray of ink in a @Template[type:cone|distance:15]. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in ink and becomes Blinded for 1 round and Dazzled for 1 minute or until it removes the ink. On a critical failure, the creature becomes blinded and dazzled; both conditions last for 1 minute or until it removes the ink. The creature, or an adjacent creature, can use an Interact action to remove the ink from its eyes to remove the blinded and dazzled conditions.
Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Tentacle Cannon (Major) | 17 | Uncommon | 1d8 |
| Liar's Gun | 7 | Uncommon | 1d4 |
| Arboreal's Revenge | 6 | Rare | 1d8 |
| Mindlance | 8 | Uncommon | 1d8 |
| Nightmare's Lament | 6 | Uncommon | 1d4 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Immolation Clan Pistol | 10 | Rare | 1d6 |
| Pact-Bound Pistol | 10 | Rare | 1d6 |
| Hex Blaster | 11 | Unique | 1d8 |
| Reaper's Grasp | 11 | Unique | 1d8 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Shobhad Longrifle | 1 | Rare | 1d8 |
| Slide Pistol | 1 | Uncommon | 1d6 |
| Arquebus | 0 | Uncommon | 1d8 |
| Alicorn Trigger | 15 | Rare | 1d8 |
| Black King | 15 | Rare | 1d8 |
| Petrification Cannon | 15 | Uncommon | 1d6 |