Item: Hex Blaster

TypeWeapon
Level11
Rarity
Unique
Base ItemArquebus
CategoryMartial
GroupFirearm
Damage1d8 piercing
Price1400 gp
UsageHeld in two hands

This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.

Activate 1 command

Frequency once per day


Effect You afflict a creature you can see with a hex of impending doom. The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with a round from the hex blaster, the creature must attempt a DC 28 Will save at the end of your turn; the creature attempts a single Will save regardless of the number of times you hit it.


Critical Success The creature is unaffected.

Success The creature is Frightened 1. It also takes 1d6 persistent,mental damage.

Failure The creature is Frightened 2. It also takes 2d6 persistent,mental damage.

Critical Failure The creature is frightened 2 and Slowed 1 for 1 minute. It also takes 4d6 persistent,mental damage and is cursed with a hex of impending doom. If the target falls Unconscious from damage dealt by this Strike or the persistent mental damage, it remains unconscious for 1 day or until this curse is removed. After 1 day, if the creature is still unconscious, it must succeed at a DC 28 Fortitude save or die; this effect has the death and incapacitation traits.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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