Item: Arquebus
This is a long gun that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. The arquebus is one of the most commonly used long guns among the soldiers of Dongun Hold and Alkenstar.
Trait Effects
Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Kickback: A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
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|---|---|---|---|---|
| Mindlance | 8 | Uncommon | 500 gp | 1d8 |
| Hex Blaster | 11 | Unique | 1400 gp | 1d8 |
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| Shobhad Longrifle | 1 | Rare | 20 gp | 1d8 |
| Gun Sword | 1 | Uncommon | 13 gp | 1d10 |
| Fulmination Fang | 4 | Uncommon | 115 gp | 1d8 |
| Obsidian Edge | 6 | Uncommon | 250 gp | 1d10 |
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| Obsidian Edge (Greater) | 9 | Uncommon | 700 gp | 1d10 |
| Obsidian Edge (Major) | 12 | Uncommon | 1800 gp | 1d10 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 2000 gp | 1d8 |
| Tentacle Cannon (Major) | 17 | Uncommon | 15000 gp | 1d8 |
| Obsidian Edge (True) | 18 | Uncommon | 22000 gp | 1d10 |
| Blade of Fallen Stars | 22 | Uncommon | 46500 gp | 1d8 |
| Black Powder Knuckle Dusters | - | Uncommon | 8 gp | 1d4 |
| Blunderbuss | - | Uncommon | 6 gp | 1d8 |
| Cane Pistol | - | Uncommon | 8 gp | 1d4 |
| Clan Pistol | - | Uncommon | 5 gp | 1d6 |
| Dagger Pistol | - | Uncommon | 8 gp | 1d4 |
| Dawnsilver Tree | - | Uncommon | 7 gp | 1d6 |