Item: Mindlance
This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance, the target becomes Frightened 2 unless it succeeds at a DC 24 Will save.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Hex Blaster | 11 | Unique | 1d8 |
| Reaper's Grasp | 11 | Unique | 1d8 |
| Arquebus | 0 | Uncommon | 1d8 |
| Shobhad Longrifle | 1 | Rare | 1d8 |
| Sunken Pistol | 8 | Rare | 1d6 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Tentacle Cannon | 7 | Uncommon | 1d8 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Redeemer's Pistol | 11 | Unique | 1d6 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Spark Dancer | 13 | Uncommon | 1d4 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Gun Sword | 1 | Uncommon | 1d10 |
| Tentacle Cannon (Major) | 17 | Uncommon | 1d8 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Blade of Fallen Stars | 22 | Uncommon | 1d8 |
| Breath Blaster | 8 | Uncommon | 1d8 |
| Jax | 8 | Unique | 1d6 |
| Liar's Gun | 7 | Uncommon | 1d4 |