Item: Shobhad Longrifle

TypeWeapon
Level1
Rarity
Rare
CategoryMartial
GroupFirearm
Damage1d8 piercing
Price20 gp
UsageHeld in two hands
PublicationPathfinder #173: Doorway to the Red StarLegacy

The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors.

Shobhad longrifles are equipped with a built-in Silencer so they make no more noise than a crossbow when fired.

A shobhad longrifle is a martial weapon.


Trait Effects

Backstabber: When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a _+3 weapon_.

Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Kickback: A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.

Volley: This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


Related Items

NameLevelRarityPriceDamage
Arquebus-Uncommon8 gp1d8
Mindlance8Uncommon500 gp1d8
Hex Blaster11Unique1400 gp1d8
Reaper's Grasp11Unique-1d8
Gun Sword1Uncommon13 gp1d10
Rapier Pistol-Uncommon10 gp1d4
Fulmination Fang4Uncommon115 gp1d8
Obsidian Edge6Uncommon250 gp1d10
Spike Launcher6Uncommon250 gp1d8
Tentacle Cannon7Uncommon360 gp1d8
Obsidian Edge (Greater)9Uncommon700 gp1d10
Obsidian Edge (Major)12Uncommon1800 gp1d10
Tentacle Cannon (Greater)13Uncommon2000 gp1d8
Tentacle Cannon (Major)17Uncommon15000 gp1d8
Obsidian Edge (True)18Uncommon22000 gp1d10
Blade of Fallen Stars22Uncommon46500 gp1d8
Axe Musket1Uncommon10 gp1d6
Big Boom Gun1Uncommon10 gp1d6
Double-Barreled Musket1Uncommon11 gp1d6
Dueling Pistol1Uncommon12 gp1d6