Item: Shobhad Longrifle
The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors.
Shobhad longrifles are equipped with a built-in Silencer so they make no more noise than a crossbow when fired.
A shobhad longrifle is a martial weapon.
Trait Effects
Backstabber: When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a _+3 weapon_.
Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Kickback: A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.
Volley: This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Arquebus | - | Uncommon | 1d8 |
| Mindlance | 8 | Uncommon | 1d8 |
| Hex Blaster | 11 | Unique | 1d8 |
| Reaper's Grasp | 11 | Unique | 1d8 |
| Gun Sword | 1 | Uncommon | 1d10 |
| Rapier Pistol | - | Uncommon | 1d4 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Spike Launcher | 6 | Uncommon | 1d8 |
| Tentacle Cannon | 7 | Uncommon | 1d8 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Tentacle Cannon (Major) | 17 | Uncommon | 1d8 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Blade of Fallen Stars | 22 | Uncommon | 1d8 |
| Axe Musket | 1 | Uncommon | 1d6 |
| Big Boom Gun | 1 | Uncommon | 1d6 |
| Double-Barreled Musket | 1 | Uncommon | 1d6 |
| Dueling Pistol | 1 | Uncommon | 1d6 |