Item: Petrification Cannon
Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone.
Activate—Basilisk Beam 2 (manipulate, visual)
Frequency once per hour
Effect A beam of coiling energy leaps from the petrification cannon at a target within 60 feet. The target must attempt a Fortitude save against DC 34 with the effects of Petrify.
Craft Requirements The initial raw materials must include the body of a basilisk.
Trait Effects
Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Double Barrel: This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the weapon damage die by one step. If the weapon has the fatal trait, this increases the fatal die by one step.
Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Double-Barreled Musket | 1 | Uncommon | 1d6 |
| Immolation Clan Pistol | 10 | Rare | 1d6 |
| Pact-Bound Pistol | 10 | Rare | 1d6 |
| Alicorn Trigger | 15 | Rare | 1d8 |
| Black King | 15 | Rare | 1d8 |
| Leydroth Spellbreaker | 17 | Rare | 1d8 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Tentacle Cannon (Major) | 17 | Uncommon | 1d8 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Scarlet Queen | 12 | Rare | 1d6 |
| Redeemer's Pistol | 11 | Unique | 1d6 |
| Tiger's Claw | 11 | Rare | 1d6 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Coldstar Pistols | 23 | Unique | 1d6 |
| Liar's Gun | 7 | Uncommon | 1d4 |
| Tentacle Cannon | 7 | Uncommon | 1d8 |
| Arboreal's Revenge | 6 | Rare | 1d8 |
| Nightmare's Lament | 6 | Uncommon | 1d4 |
| Obsidian Edge | 6 | Uncommon | 1d10 |