Item: Scarlet Queen

TypeWeapon
Level12
Rarity
Rare
Base ItemHammer Gun
CategoryMartial
GroupFirearm
Damage1d6 slashing
Price2000 gp
UsageHeld in two hands

The scarlet queen is a +2 striking flaming hammer gun. Due to the awkward and complex nature of combination weapons, it's by far the least popular of Ornmarr's designs, but those who have mastered it consider it his finest creation to date. The glistening red steel always feels warm to the touch and sheds dim light in a 15-foot radius. Any non-magical object of light Bulk destroyed by the scarlet queen is reduced completely to ash.


Activate 2 envision, Interact

Requirements The scarlet queen is in its firearm form

Frequency once per day

Effect You fire a blast of magically disruptive energy at an unattended magical object. You cast 5th-rank Dispel Magic with a counteract bonus of [[/r 1d20+21 #Counteract]]{+21} against the object.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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