Item: Nightmare's Lament

TypeWeapon
Level6
Rarity
Uncommon
Base ItemRapier Pistol
CategoryMartial
GroupFirearm
Damage1d4 piercing
Price230 gp
UsageHeld in one hand

Ritually constructed from the bones of a nightmare, a nightmare's lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the red-flecked blade.


Activate—Fuming Cloak 2 (manipulate)

Frequency once per day

Effect For 1 minute, the nightmare's lament continually vents thick, black smoke that creates concealment in a 15-foot aura around the gun's wielder. The wielder of the nightmare's lament can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 Fortitude negates) and is then temporarily immune to the sickness from the smoke for 1 minute. The wielder of the nightmare's lament, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

@UUID[Compendium.pf2e.equipment-effects.Item.Aura: Fuming Cloak]


Craft Requirements The initial raw materials must include the rib bones and inner fire of a nightmare.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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