Item: Mace Multipistol
TypeWeapon
Level0
Rarity
Traits
Base ItemMace Multipistol
CategoryMartial
GroupFirearm
Damage1d4 piercing
Price13 gp
UsageHeld in one hand
At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Black Powder Knuckle Dusters | 0 | Uncommon | 1d4 |
| Cane Pistol | 0 | Uncommon | 1d4 |
| Dagger Pistol | 0 | Uncommon | 1d4 |
| Pepperbox | 0 | Uncommon | 1d4 |
| Rapier Pistol | 0 | Uncommon | 1d4 |
| Triggerbrand | 0 | Uncommon | 1d4 |
| Nightmare's Lament | 6 | Uncommon | 1d4 |
| Spark Dancer | 13 | Uncommon | 1d4 |
| Double-Barreled Pistol | 0 | Uncommon | 1d4 |
| Piercing Wind | 0 | Uncommon | 1d6 |
| Axe Musket | 1 | Uncommon | 1d6 |
| Gnome Amalgam Musket | 1 | Uncommon | 1d6 |
| Gun Sword | 1 | Uncommon | 1d10 |
| Hammer Gun | 1 | Uncommon | 1d6 |
| Three-peaked Tree | 1 | Uncommon | 1d6 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Liar's Gun | 7 | Uncommon | 1d4 |
| Jax | 8 | Unique | 1d6 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |