Item: Piercing Wind
TypeWeapon
Level0
Rarity
Traits
Base ItemPiercing Wind
CategoryMartial
GroupFirearm
Damage1d6 piercing
Price15 gp
UsageHeld in one hand
Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a Jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
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|---|---|---|---|
| Jax | 8 | Unique | 1d6 |
| Black Powder Knuckle Dusters | 0 | Uncommon | 1d4 |
| Cane Pistol | 0 | Uncommon | 1d4 |
| Dagger Pistol | 0 | Uncommon | 1d4 |
| Mace Multipistol | 0 | Uncommon | 1d4 |
| Rapier Pistol | 0 | Uncommon | 1d4 |
| Triggerbrand | 0 | Uncommon | 1d4 |
| Axe Musket | 1 | Uncommon | 1d6 |
| Gnome Amalgam Musket | 1 | Uncommon | 1d6 |
| Gun Sword | 1 | Uncommon | 1d10 |
| Hammer Gun | 1 | Uncommon | 1d6 |
| Three-peaked Tree | 1 | Uncommon | 1d6 |
| Fulmination Fang | 4 | Uncommon | 1d8 |
| Nightmare's Lament | 6 | Uncommon | 1d4 |
| Obsidian Edge | 6 | Uncommon | 1d10 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Scarlet Queen | 12 | Rare | 1d6 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Blade of Fallen Stars | 22 | Uncommon | 1d8 |