Item: Leydroth Spellbreaker
The larynx of a leydroth, a dangerous creature whose roar can unravel magic, is integrated into the firing mechanism of this +3 greater striking blunderbuss.
Activate—Dispelling Blast 2 (manipulate)
Frequency once per day
Effect The leydroth spellbreaker emits a 30-foot cone of dispelling energy. Attempt a single counteract check at +25 against each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.
Craft Requirements The initial raw materials must include the larynx of a leydroth.
Trait Effects
Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Scatter: This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Arboreal's Revenge | 6 | Rare | 1d8 |
| Breath Blaster (Major) | 18 | Uncommon | 1d8 |
| Black King | 15 | Rare | 1d8 |
| Breath Blaster (Greater) | 14 | Uncommon | 1d8 |
| Breath Blaster | 8 | Uncommon | 1d8 |
| Thundercrasher | 5 | Uncommon | 1d8 |
| Blunderbuss | - | Uncommon | 1d8 |
| Tentacle Cannon (Major) | 17 | Uncommon | 1d8 |
| Obsidian Edge (True) | 18 | Uncommon | 1d10 |
| Alicorn Trigger | 15 | Rare | 1d8 |
| Petrification Cannon | 15 | Uncommon | 1d6 |
| Tentacle Cannon (Greater) | 13 | Uncommon | 1d8 |
| Obsidian Edge (Major) | 12 | Uncommon | 1d10 |
| Immolation Clan Pistol | 10 | Rare | 1d6 |
| Pact-Bound Pistol | 10 | Rare | 1d6 |
| Obsidian Edge (Greater) | 9 | Uncommon | 1d10 |
| Liar's Gun | 7 | Uncommon | 1d4 |
| Tentacle Cannon | 7 | Uncommon | 1d8 |
| Nightmare's Lament | 6 | Uncommon | 1d4 |
| Obsidian Edge | 6 | Uncommon | 1d10 |