Item: Trollhound Pick

TypeWeapon
Level5
Rarity
Common
Base ItemGreatpick
CategoryMartial
GroupPick
Damage1d10 piercing
Price140 gp
UsageHeld in two hands
PublicationPathfinder Howl of the WildRemaster

This +1 striking greatpick bears a head studded with the tusks of a trollhound.


Activate—Ravenous Strike 2 (magical, manipulate)

Effect You Strike with the trollhound pick, transferring a portion of a trollhound's legendary appetite to the target. A living enemy who takes damage from the attack must attempt a DC 19 Will save.


Critical Success The creature is unaffected.

Success The creature suffers hunger pangs, becoming Off Guard for 1 round.

Failure The creature experiences gnawing hunger, becoming off-guard for 1 round and Enfeebled 1 for 1 minute. If the creature consumes any amount of food or drink (including imbibing a potion), the enfeebled condition ends.

Critical Failure As failure, but the creature is Enfeebled 2 and each instance of consuming food or drink reduces the penalty by 1.


Craft Requirements The initial raw materials must include the teeth and tongue from a trollhound.


Trait Effects

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Pick: The target takes 2 additional damage per weapon damage die.


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