Item: Curious Teardrop

Level16
Rarity
Rare
Price-
UsageWorn
PublicationPathfinder Rage of Elements

Perception +26; precise vision 60 feet, imprecise hearing 30 feet

Communication telepathy (Common, Talican)

Skills Diplomacy +24, Alchemy Lore +26, Metal Lore +26, Society +24

Int +6, Wis +2, Cha +4

Will +26


A curious teardrop, despite being a sphere of liquid metal, hangs like an earring on a golden finding. The intelligent droplet is a spirited chatterbox, always observing and taking mental notes; however, it's easily overwhelmed by new sights, which often reduce it to a sobbing mess. Occasionally, the curious teardrop enters a stage of melancholy over the fragility of all matter, requiring immense reassurance to pull it out of its nihilism.

The tear prefers not to talk about its past, though it claims to be an actual tear separated from its "parent." Clerics of Laudinmio maintain that the elemental lord is the only being capable of shedding a perfect, sapient tear of metal.

Activate—Request a Spell 2 (concentrate, manipulate)

Frequency once per day


Effect You ask for the curious teardrop's assistance. It casts Curse Of Lost Time, Ferrous Form, or 7th-rank Elemental Form (metal elemental only), depending on your request.

Activate—Reflect Emotions R (concentrate)

Trigger You're targeted by an emotion or metal effect


Effect You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the teardrop attempts a counteract check at +36 to immediately reflect a copy of the effect back at the originator, targeting it using the creature's own relevant statistics but controlling the effect as if the teardrop had cast it.


Trait Effects

Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Metal: Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal. These planes consist of chaotic and shifting structures and oceans of metal. Metal planes tend to exist in a state of change and decay, leaving plentiful pockets of air for visitors to breathe or move within. Creatures unlucky enough to be entombed in the plane’s substance risk suffocation if they can’t phase through metal. Wood creatures find the lack of stability and soil on a metal plane disconcerting and often fail to thrive in such environments.


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