Item: Toshigami Blossom
Perception +30; precise vision (darkvision) 30 feet, imprecise hearing 30 feet
Communication telepathy (Common and two other common languages; speak with plants)
Skills Diplomacy +28, Medicine +32, Nature +32
Int +6, Wis +10, Cha +5
Will +32
An encounter with a toshigami, the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve such an encounter. Only a handful of mortals can truthfully claim to have seen a toshigami, let alone met one, though many popular fireside tales tell of virtuous souls receiving a toshigami's blessing to fight for a worthy cause. Such stories have a basis in fact; every so often, a toshigami gives a worthy mortal a flower from their ward, time-locked in perfect bloom and granted sapience. Such toshigami blossoms are more sociable than their creators. Like toshigami, a blossom has a strong curiosity about the mortal world. If you wear a toshigami blossom, it can intercede for you, helping you make a good impression.
A toshigami blossom has the following activations.
Activate 2 (concentrate, manipulate)
Frequency once per day
Effect The blossom casts Nature's Pathway on you to your specifications. If you target only cherry trees, the spell is cast at 6th rank.
Activate 2 (concentrate)
Frequency once per hour
Effect The blossom casts Soothing Blossoms to your specifications.
Activate 1 (concentrate)
Frequency once per minute
Effect The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become Concealed, and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional 1d6 mental and an additional 1d6 void to living creatures, or an additional 1d6 vitality to undead.
Trait Effects
Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
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