Item: Ring of the Tiger (Greater)
This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth-potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +2 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw.
Activate 1 Interact
Requirement You aren't carrying anything in the hand on which the ring is worn
Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 2d6 slashing damage, and you Strike with the claw. The additional damage die is not cumulative with additional damage dice from striking runes. Then the claw turns back to normal.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Swiftmount Saddle | 7 | Uncommon |
| Ring of the Tiger | 5 | Uncommon |
| Shadowed Scale, the Jungle Secret | 22 | Unique |
| Admiral's Bicorne | 10 | Common |
| Aeon Stone (Pearlescent Pyramid) | 10 | Uncommon |
| Aluum Charm | 10 | Uncommon |
| Arctic Vigor | 10 | Uncommon |
| Assassin's Bracers (Type I) | 10 | Uncommon |
| Blast Foot (Greater) | 10 | Common |
| Charlatan's Cape | 10 | Uncommon |
| Charm of Resistance (Greater) | 10 | Common |
| Choker of Elocution (Greater) | 10 | Common |
| Clandestine Cloak (Greater) | 10 | Uncommon |
| Cleft Head Marking (Greater) | 10 | Rare |
| Cloak of the Bat | 10 | Common |
| Compass of Transpositional Awareness | 10 | Rare |
| Conundrum Spectacles (Greater) | 10 | Uncommon |
| Crown of Witchcraft | 10 | Common |
| Daredevil Boots | 10 | Common |
| Demon Mask (Greater) | 10 | Common |