Item: Assassin's Bracers (Type I)

Level10
Rarity
Uncommon
Price1000 gp
UsageWornbracers
PublicationPathfinder Adventure: Prey for Death

These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor.


Activate—Focus on the Doomed 2 (concentrate, manipulate)

Frequency once per day

Effect You designate one creature within 30 feet. You cast 4th-rank Invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects.

Effect: Focus On The Doomed

Effect: Focus On The Doomed (Fear Penalty)


Trait Effects

Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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