Item: Bi-Resonant Wayfinder
A bi-resonant wayfinder is inlaid with intricate platinum wires in a complex array of conduits for magical energy. These conduits control the resonant interference of aeon stones.
A bi-resonant wayfinder works just like a regular Wayfinder except it has two aeon stone slots, and the aeon stones in both slots grant their resonant powers without interfering with each other. The bi-resonant wayfinder and the two aeon stones count as two items toward your investiture limit.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Pathfinder's Mentor | 6 | Rare | 200 gp |
| Cloak of Elvenkind | 7 | Common | 360 gp |
| Mirror of Sleeping Vigil | 7 | Uncommon | 300 gp |
| Unmemorable Mantle | 7 | Common | 300 gp |
| Vanishing Wayfinder | 5 | Uncommon | 150 gp |
| Noppera-Bo Hood | 4 | Rare | 85 gp |
| Mirror Robe | 3 | Uncommon | 55 gp |
| Unifying Emblem (Skoan-Quah) | 3 | Common | 60 gp |
| Unmemorable Mantle (Greater) | 9 | Common | 1300 gp |
| Wardrobe Stone (Lesser) | 3 | Uncommon | 50 gp |
| Assassin's Bracers (Type I) | 10 | Uncommon | 1000 gp |
| Dweomerweave Robe | 2 | Uncommon | 25 gp |
| Jack's Tattered Cape | 2 | Rare | 30 gp |
| Quick Wig | 2 | Uncommon | 30 gp |
| Soulspeaker | 2 | Rare | 25 gp |
| Specialist's Ring (Illusion) | 10 | Common | 1000 gp |
| Wardrobe Stone (Moderate) | 11 | Uncommon | 1250 gp |
| Cloak of Elvenkind (Greater) | 12 | Common | 1750 gp |
| Anima Robe | 15 | Unique | 6500 gp |
| Assassin's Bracers (Type II) | 15 | Uncommon | 6500 gp |