Item: Wardrobe Stone (Lesser)
This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.
Activate (1 minute) envision, Interact
Effect You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and search for whatever articles of clothing, accessories, and other garments you desire. After the activation, you gain the effects of Illusory Disguise, except that it only causes you to appear to be wearing the exact outfit you selected within the mindscape. The illusion also disguises the wardrobe stone to match your outfit and not appear out of place, such as by appearing to be a glove or bracelet, though it continues to occupy your hand while you're under the effects of illusory disguise. You can actively Dismiss the Spell, but the effects are also dismissed immediately when you're no longer holding the wardrobe stone.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Mirror Robe | 3 | Uncommon |
| Unifying Emblem (Skoan-Quah) | 3 | Common |
| Dweomerweave Robe | 2 | Uncommon |
| Jack's Tattered Cape | 2 | Rare |
| Noppera-Bo Hood | 4 | Rare |
| Quick Wig | 2 | Uncommon |
| Soulspeaker | 2 | Rare |
| Vanishing Wayfinder | 5 | Uncommon |
| Bi-Resonant Wayfinder | 6 | Uncommon |
| Pathfinder's Mentor | 6 | Rare |
| Cloak of Elvenkind | 7 | Common |
| Mirror of Sleeping Vigil | 7 | Uncommon |
| Unmemorable Mantle | 7 | Common |
| Unmemorable Mantle (Greater) | 9 | Common |
| Assassin's Bracers (Type I) | 10 | Uncommon |
| Specialist's Ring (Illusion) | 10 | Common |
| Wardrobe Stone (Moderate) | 11 | Uncommon |
| Cloak of Elvenkind (Greater) | 12 | Common |
| Anima Robe | 15 | Unique |
| Assassin's Bracers (Type II) | 15 | Uncommon |