Item: Soulspeaker
This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a soulspeaker carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered.
Activate 2 command
Effect You cast Message, but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker. The soulspeaker's eyes open, and the next time it's activated, the soulspeaker repeats the message you spoke to it with a rasping whisper before its eyes close again, the message expended.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Dweomerweave Robe | 2 | Uncommon |
| Jack's Tattered Cape | 2 | Rare |
| Quick Wig | 2 | Uncommon |
| Mirror Robe | 3 | Uncommon |
| Unifying Emblem (Skoan-Quah) | 3 | Common |
| Wardrobe Stone (Lesser) | 3 | Uncommon |
| Noppera-Bo Hood | 4 | Rare |
| Vanishing Wayfinder | 5 | Uncommon |
| Bi-Resonant Wayfinder | 6 | Uncommon |
| Pathfinder's Mentor | 6 | Rare |
| Cloak of Elvenkind | 7 | Common |
| Mirror of Sleeping Vigil | 7 | Uncommon |
| Unmemorable Mantle | 7 | Common |
| Unmemorable Mantle (Greater) | 9 | Common |
| Assassin's Bracers (Type I) | 10 | Uncommon |
| Specialist's Ring (Illusion) | 10 | Common |
| Wardrobe Stone (Moderate) | 11 | Uncommon |
| Cloak of Elvenkind (Greater) | 12 | Common |
| Anima Robe | 15 | Unique |
| Assassin's Bracers (Type II) | 15 | Uncommon |