Item: Wildwood Ink (Major)
These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +3 item bonus to Stealth checks, which increases to +4 in forests.
Activate R (concentrate)
Frequency once per day
Trigger A creature would detect you by Seeking
Requirements You're in a forest or similar natural area
Effect The tattoo casts One With Plants to turn you into a plant before you can be noticed. The duration of this spell is up to 8 hours.
If you've already Activated the tattoo, you can supply a separate casting of one with plants to recharge the tattoo instead of having the spell's normal effect. This allows you to Activate the tattoo again in the same day. You can do so multiple times each day, but only as many times as you continue to cast one with plants to recharge the tattoo after each use.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Wildwood Ink (Greater) | 10 | Common |
| Wildwood Ink | 4 | Common |
| Eye Slash (True) | 17 | Common |
| Jaws of the Grogrisant | 17 | Unique |
| Paws of the Grogrisant | 17 | Unique |
| Tradecraft Tattoo (Greater) | 17 | Common |
| Wyrm on the Wing (Major) | 17 | Common |
| Wyrm's Wingspan (Major) | 17 | Common |
| Aurochs' Might Tattoo (Greater) | 18 | Uncommon |
| Faith Tattoo (True) | 16 | Common |
| Living Mantle (Greater) | 18 | Common |
| Mantle of the Grogrisant | 18 | Unique |
| Words of Wisdom (Greater) | 18 | Uncommon |
| Arctic Vigor (Greater) | 15 | Uncommon |
| Berserker's Cloak (Greater) | 19 | Common |
| Bewitching Bloom (Amaranth) | 15 | Common |
| Soaring Wings (Major) | 19 | Common |
| Toshigami Blossom | 15 | Rare |
| Volcanic Vigor (Greater) | 15 | Uncommon |
| Alacritous Horseshoes (Greater) | 14 | Common |