Item: Corruption Cassock

Level11
Rarity
Rare
Price1150 gp
UsageWorngarment
PublicationPathfinder Treasure Vault (Remastered)

Perception +20; precise vision 30 feet, imprecise hearing 30 feet

Communication telepathy (Common, Empyreal, four other languages)

Skills Deception +21, Diplomacy +19, Religion +19

Int +2, Wis +5, Cha +4

Will +20


Devotees of benevolent faiths fear and loathe corruption cassocks, each of which is dedicated to an unholy deity. When the garment chooses a target, such as when it senses a worshipper of a deity who isn't unholy, it alters its form to match another deity's iconography, appearing to be a devoted vestments for that deity. Once donned, the cassock tries to subtly sway its wearer to the worship of its deity. If the wearer begins to succumb, the corruption cassock gradually reverts to its true appearance, replacing its false iconography as its wearer converts.

A corruption cassock functions as a devoted vestments for any wearer it chooses. Once you invest the cassock, it fuses to you. While you remain loyal to another deity, you believe the cassock grants you a +2 item bonus to Religion checks and a +1 item bonus to the divine skill of the deity to whom you believe the cassock is dedicated. It does neither. The GM secretly adjusts your checks with those skills, causing you to fail at religious tasks more often. If you have multiple equal or lower item bonuses to the affected skills, the cassock takes precedence, negating those bonuses. If you convert to following the cassock's true unholy deity, however, these bonuses function normally for you.

If you attempt to Cast a Spell that has the holy trait, the cassock can force you to attempt a DC 28 Will save. On a failure, you're Stupefied 1 for one minute (Stupefied 2 on a critical failure). A corruption cassock uses this ability to convince you that your deity has forsaken you.

Activate 1 (concentrate)

Frequency once per day


Effect You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it's lost. However, when you use this activation, the corruption cassock can instead cast a domain spell of the same rank from its deity. It does so only to confuse and dismay you, harming your faith.


Trait Effects

Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.

Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.

Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Unholy: Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.


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