Item: Demon's Knot
The demon Kaivirris is housed in the magnificent ruby that serves as the centerpiece of this beautiful, goldplated, cold iron pendant necklace. Creatures within 30 feet of the demon's knot feel a subtle urge to acquire the necklace and take a –1 status penalty to Will saves.
Upon donning the demon's knot, it fuses to you. You are subject to a Geas that requires you to free Kaivirris from his prison. If you die without completing this task, you become a sulfur zombie that always remains within 100 feet of the demon's knot and is under the control of whoever is cursed by the demon's knot.
The demon's knot sustains your physical form and protects your mind from mental control. You don't need to eat or drink. You become immune to the Confused and Controlled conditions.
The demon's knot corrupts anyone wearing it. You gain weakness to cold iron 10 and holy 10. Whenever you're within 60 feet of a celestial, you're Frightened 2 and can't reduce the value of the frightened condition below 2.
Activate 1 command
Frequency once per day
Effect You allow Kaivirris's corrupting influence over you to outwardly manifest. For 1 minute, your features adopt a cruel cast, and you radiate a palpable aura of evil. During this time, you gain a +2 status bonus to Intimidation checks, and your Strikes deal an additional 1d6 spirit damage.
Activate 2 command, Interact
Frequency once per day
Effect The demon's knot casts Chilling Darkness.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Cursed: An item with this trait is cursed to cause trouble for its owner. A curse isn’t detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can’t be discarded once they’ve been triggered or invested the first time. The item can be removed only if the curse is removed.
Evil: Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Unholy: Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Necklace of Strangulation | 15 | Rare |
| Oculus of Abaddon | 15 | Rare |
| Poisonous Cloak Type III | 13 | Rare |
| Poisonous Cloak Type IV | 17 | Rare |
| Soulfeeding Mask | 17 | Rare |
| Boots of Dancing | 11 | Rare |
| Corruption Cassock | 11 | Rare |
| Golden Goose | 11 | Rare |
| Wandering Pipe | 11 | Unique |
| Anima Robe (Heroic) | 20 | Unique |
| Final Scalecloak | 20 | Unique |
| Guiding Star Orb (Heroic) | 20 | Unique |
| Poisonous Cloak Type II | 10 | Rare |
| Ring of Truth | 10 | Rare |
| The Avalanche | 20 | Unique |
| The Bear | 20 | Unique |
| The Beating | 20 | Unique |
| The Betrayal | 20 | Unique |
| The Big Sky | 20 | Unique |
| The Brass Dwarf | 20 | Unique |