Item: The Avalanche

Level20
Rarity
Unique
Price-
UsageCarried
PublicationPathfinder #192: Worst of All Possible Worlds

Suit Keys (Dex)

Alignment lawful evil


The Avalanche represents unmitigated disasters, destruction that overruns all in its path. As long as The Avalanche is invested, you gain a +1 item bonus to damage rolls with Strikes that inflict bludgeoning damage. This increases to a +2 item bonus if you're at least 14th level, and a +3 item bonus if you're at least 18th level.

Activate F envision, Interact

Frequency once per day


Effect You wave the card in the air and hurl staggering volumes of ice, snow, and rocks out into the world. This magical avalanche buries your foes. Choose up to 4 creatures within 60 feet, each of whom must attempt a Reflex save against your class DC or spell DC. Regardless of their saving throw, the creature's space becomes greater difficult terrain from the mounds of ice, snow, and rubble.


Critical Success The creature is unaffected.

Success The creature takes 5d8 bludgeoning damage and is pushed into an adjacent space of its choice.

Failure The creature takes 10d8 bludgeoning damage, is knocked Prone, and is Restrained.

Critical Failure The creature takes 20d8 bludgeoning damage, is knocked prone, and is Immobilized.


Trait Effects

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Harrow Court: This trait is associated with the _Deck of Destiny_ and the Harrow Court. It is limited to the Stolen Fate campaign.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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