Item: The Desert

Level20
Rarity
Unique
Price-
UsageCarried

Suit Shield (Con)

Alignment chaotic good


The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of temperatures ranging from extreme cold to extreme heat, and can hold your breath and go without food and water for twice as long as normal.

Activate 2 envision, Interact

Frequency once per day


Effect You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes an instant later, but the effects on those caught in the area linger. Creatures in a @Template[cone|distance:60] take 7d6 piercing damage and 7d6 fire damage (with a Basic Fortitude save equal to your class DC or spell DC). A creature who fails this save also becomes Fatigued and enfeebled for 1 minute, and a creature who critically fails this save becomes Enfeebled 2 for 1 minute and fatigued until they get a night's rest (or the fatigue is removed by other means). The damage increases to 8d6 piercing damage and 8d6 fire if you're at least 15th level, to 9d6 piercing damage and 9d6 fire if you're at least 17th level, and to 10d6 piercing damage and 10d6 fire if you're at least 19th level.


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