Item: The Carnival

Level20
Rarity
Unique
Price-
UsageCarried
PublicationPathfinder #190: The Choosing

Suit Star (Wis)

Alignment chaotic neutral


The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination effects (such as Augury or Read Fate, or the activation of this card) are reduced by 2 (but not to less than 2). Casting a divination effect with a flat check, whether or not the flat check succeeds, gives a series of subtly different visions that don't confuse the meaning but make you Stupefied 1 for 1 round. If you're at least 17th level, the flat check is instead reduced by 3.

Activate 1 (divination, prediction) envision

Frequency once per day


Effect You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of these people looks more genuine than the others and resembles someone you're likely to meet for the first time in the next 24 hours (if anyone). This resemblance might be metaphorical, such a clown signifying someone who is silly or a stilt-walker representing someone who is tall. You also get a sense for whether this person can be trusted, should be distrusted, or neither, based on how they're most likely to interact with you and your allies. The GM decides who this new person might be, then rolls a secret DC 6 Flat. On a failure, the result is always "neither," making it hard to determine whether a "neither" result is accurate.


Trait Effects

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Harrow Court: This trait is associated with the _Deck of Destiny_ and the Harrow Court. It is limited to the Stolen Fate campaign.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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