Item: Guiding Star Orb (Heroic)

Level20
Rarity
Unique
Price-
UsageHeld in one hand
PublicationPathfinder #212: A Voice in the Blight

Perception +33; precise low-light vision and hearing within 30 feet

Communication telepathy (partner only)

Skills Arcana +35, Architecture Lore +35, Society +35

Int +7, Wis +5, Cha +6

Will +33


The stoic echo of Candlaron the Sculptor, architect of the aiudara network, infuses the Guiding Star Orb. As long as you have him invested, the Guiding Star Orb orbits your body instead of needing to be held in one hand. You can stow the Guiding Star Orb with an Interact action, and he can be snatched out of the air with a successful Disarm action against you. When stowed, the Guiding Star Orb remains invested, but if he's removed from you via Disarm, your investment ends if you don't reclaim him by the end of your next turn. The Guiding Star Orb's voice is scholarly and precise, speaking telepathically with clearly enunciated but often complex words, and he assumes you're educated enough to keep up with his academic dialogue.

As long as you have the Guiding Star Orb invested, teleportation effects created by you or the Guiding Star Orb aren't affected by the Witchbole's meddling with teleportation effects, and they can't be counteracted by the Witchbole.


Activate—Blinding Spark 2 (concentrate, incapacitation, light, visual)

Effect The Guiding Star Orb creates a beam of bright light and fires it at a creature within 30 feet. That creature must attempt a DC 43 Fortitude save, after which that creature is temporarily immune to Blinding Spark for 24 hours.

Critical Success The target is unaffected.

Success The target is Dazzled for 1 round.

Failure The target is Blinded for 1 round.

Critical Failure The target is permanently blinded.


Activate—Embed Location 2 (concentrate)

Effect By focusing, the Guiding Star Orb embeds your current location within. Thereafter, anyone who touches the Guiding Star Orb while casting a spell with the teleportation trait to travel to this location arrives precisely, without any inaccuracy at all. The Guiding Star Orb can have up to three locations embedded at a time; if this activity is used a fourth time, the new location replaces the oldest stored one.


Activate—Momentary Aiudara 10 minutes (concentrate)

Frequency once per day

Effect A shimmering magical archway appears next to you as the Guiding Star Orb casts a 9th-rank Teleport to your specifications. If you're teleporting to an aiudara you've visited before, you and the targets appear precisely at that location. If you're teleporting to Lotusgate in Kyonin, this effect functions as Interplanar Teleport if you aren't on the same plane as Kyonin.


Trait Effects

Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.

Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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