Item: Graymist
This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity score by 2 or increase it to 18, whichever is higher.
Activate R Interact
Frequency once per hour
Trigger A creature misses you with an attack
Effect Attempt a Stealth check against the triggering creature's Perception DC. If you roll a success, you're Hidden from that creature until the end of your next turn or until right after you use a hostile action against that creature. If you roll a critical success, you're hidden from that creature until the end of your next turn, even if you use hostile actions against that creature.
Activate 2 Interact
Frequency once per day
Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast Vapor Form on yourself.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Intelligent: An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don’t have. Intelligent items can’t be crafted by normal means, and they are always rare or unique.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Damage | AC Bonus |
|---|---|---|---|---|
| Anima Robe (Heroic) | 20 | Unique | - | - |
| Guiding Star Orb (Heroic) | 20 | Unique | - | - |
| White Cleome's Eye | 21 | Unique | - | - |
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 | - |
| Purloining Cloak | 18 | Rare | - | - |
| Forgotten Signet | 21 | Rare | - | - |
| Beguiling Crown | 20 | Uncommon | - | - |
| Final Scalecloak | 20 | Unique | - | - |
| Laurel of the Empath | 20 | Common | - | - |
| Perfected Robes | 22 | Rare | - | - |
| Shadowed Scale, the Jungle Secret | 22 | Unique | - | - |
| Slithermaw's Bane (Heroic) | 20 | Unique | - | 2 |
| Soulcutter (Heroic) | 20 | Unique | 1d8 | - |
| The Avalanche | 20 | Unique | - | - |
| The Bear | 20 | Unique | - | - |
| The Beating | 20 | Unique | - | - |
| The Betrayal | 20 | Unique | - | - |
| The Big Sky | 20 | Unique | - | - |
| The Brass Dwarf | 20 | Unique | - | - |
| The Carnival | 20 | Unique | - | - |