Item: Soulfeeding Mask
This unsettling mask is made from different flensed faces that have been stitched together with bright red thread. Wearing a soulfeeding mask allows you to see others' souls within their bodies as long as they're within 60 feet, as if under the effects of see the unseen and truesight (but only against living or undead creatures). Your Perception DC increases by 10 against living creatures who Impersonate undead creatures or against undead creatures who Impersonate living creatures, as you can tell if the creature's soul has been affected by undeath. The soulfeeding mask counteract rank is 9, with a counteract modifier of +31. While wearing a soulfeeding mask, you gain darkvision. If you're holy, you're Enfeebled 2 while you have a soulfeeding mask invested.
Activate—Devour Soul 2 (concentrate, death, void)
Frequency once per day
Effect The soulfeeding mask's eyes and jaw open wide, and clouds of darkness and shadow spill out and attempt to engulf a single creature you can see that's within 30 feet. That creature takes 50 void damage with a DC 36 Basic Fortitude save. If the target is undead or otherwise has void healing, this activation loses the death and void traits and gains the vitality trait, and the target takes 50 vitality damage with a DC 36 Basic Fortitude save. If the target takes any damage, you become Quickened 1 for 1 minute and can use the extra action each round for only Stride actions, unless the damage killed the creature, in which case you can also use the extra action each round for Strike actions as well.
Activate—Disgorge Soul 3 (concentrate)
Requirements You're quickened as a result of Devour Soul
Effect The soulfeeding mask disgorges the devoured soul. You're no longer quickened from Devour Soul, and the soulfeeding mask casts duplicate foe (DC 36 Fortitude save) to your specifications, targeting the creature whose soul had been devoured. You must Sustain this effect, unless the target creature was slain by Devour Soul, in which case duplicate foe functions as if the creature had failed its save, and the soulfeeding mask Sustains this spell automatically.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Unholy: Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
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