Item: Bracers of Hammers
These brilliant golden bracers feature a hammer motif as part of their engravings. While wearing them, your body surges with strength and you gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Disarm and Trip. If you succeed, but not critically succeed, at your check to Disarm a creature, the effects of your check last until the start of your next turn, instead until the start of the target's turn. If you succeed at a check to Trip a creature, it takes 1d6 bludgeoning damage or 4d6 bludgeoning damage on a critical success. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher score.
Activate 2 Interact
Frequency once per day
Effect You reach for a foe and attempt to topple them with a powerful flip. Attempt an Athletics check to Trip a creature within reach. On a success, the creature is knocked Prone and takes 10d6 bludgeoning damage (double on a critical hit). If you knock the creature prone, it must also attempt a DC 35 Reflex save. On a failure, it drops any items it's holding.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Amulet of the Third Eye | 17 | Common |
| Anklets of Alacrity | 17 | Common |
| Armbands of the Gorgon | 17 | Common |
| Artificer Spectacles | 17 | Common |
| Avalanche Boots | 17 | Common |
| Bangles of Crowns | 17 | Rare |
| Belt of Long Life | 17 | Common |
| Bracers of Strength | 17 | Common |
| Circlet of Persuasion | 17 | Common |
| Cloak of Swiftness | 17 | Common |
| Commandant's Scabbard | 17 | Common |
| Coronet of Stars | 17 | Rare |
| Cowl of Keys | 17 | Rare |
| Crown of Intellect | 17 | Common |
| Gate Attenuator (Major) | 17 | Common |
| Headwrap of Wisdom | 17 | Common |
| Necklace of Allure | 17 | Common |
| Pilferer's Gloves | 17 | Common |
| Sash of Books | 17 | Rare |
| Scapular of Shields | 17 | Rare |